How much consideration do people take in historical accuracy? Do you worry about armor weapons etc not actually being from a certain time?
Example Vikings mixed in with knights in full plate. Having had to keep my fighting gear within a certain time frame for HMB etc, ive picked up a habit of questioning authenticity in my builds. oft times i just ignore it and build what i want, however im curious what others do.
Historical Accuracy?
Re: Historical Accuracy?
It depends on whose building. I don't pay too much attention, personally, but I think I build in a fairly accurate way when it comes to medieval. There are always those times you opt for the artistic thing that you know isn't accurate though, at least I think I've done that before .
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Re: Historical Accuracy?
Some people do. Others don't. For me it is all about what I want to build. I do try to be as historically accurate as I can be...sometimes. But I never build castles in the middle of a war, so whatever weapons they have...is what they have.hornsofodin wrote:How much consideration do people take in historical accuracy? Do you worry about armor weapons etc not actually being from a certain time?
Example Vikings mixed in with knights in full plate. Having had to keep my fighting gear within a certain time frame for HMB etc, ive picked up a habit of questioning authenticity in my builds. oft times i just ignore it and build what i want, however im curious what others do.
I think what is best is to do what makes YOU happy.
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Re: Historical Accuracy?
When it comes to building "historically accurate" castles, I simply don't worry about historically accurate. I'm all about the cool factor, not the accurate factor. As for weapons, I wouldn't even know what a historically accurate weapon would be. I am not a history buff.
EKnight
EKnight
Re: Historical Accuracy?
It definitely depends on both the builder and the build itself. For me personally, I have built many things in a world I worldbuilt myself, but gave it the technological ability of a 10-12th century equivalent in our world. I pay a lot of attention to what would have been possible and not possible in my own world (for example, guns are way too far in the future). At the same time, however, I do give myself a lot of freeway since it's my own little pet project.
I love medieval history, but I also love fantasy and taking creative liberty. Seeing historically accurate builds in the community today is always nice, it's a good break from more freeform/fantastic-styled builds (not knocking on those, of course).
I love medieval history, but I also love fantasy and taking creative liberty. Seeing historically accurate builds in the community today is always nice, it's a good break from more freeform/fantastic-styled builds (not knocking on those, of course).
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Re: Historical Accuracy?
I think it depends on what you want to show with your build. If you want to show a realistic castle that looks as similar as possible to the 'reallife castles', than historic accuracy is really important.
For me, I never have the goal to create something realistic as I know it will never be as good as the 'real thing'. For me it's the concept or idea I want to show in my builds. Therefor I will only use historic accuracy when that helps telling the message.
But that's also the reason for the title I recieved here
For me, I never have the goal to create something realistic as I know it will never be as good as the 'real thing'. For me it's the concept or idea I want to show in my builds. Therefor I will only use historic accuracy when that helps telling the message.
But that's also the reason for the title I recieved here
Re: Historical Accuracy?
Yup, it depends of builder.
I personally never think about it since usually I set my MOCs in fantasy world with magic, orcs, undeads etc.
And I do the same as OverLoad
I personally never think about it since usually I set my MOCs in fantasy world with magic, orcs, undeads etc.
And I do the same as OverLoad
OverLoad wrote:I pay a lot of attention to what would have been possible and not possible in my own world (for example, guns are way too far in the future).
Come back to Lego after 20 years break. Dark Ages were way to long :)
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Re: Historical Accuracy?
I tend to do a mix. I like to build in a fantasy setting, so there's obviously things that are not historically accurate--like wizards and trolls and whatever. On the other hand, I try to make the rest of the build as historically accurate as possible. The last build I put on here, a peasant house, has a thatched roof with a large hole. The large hole, while odd looking, is historically accurate for buildings that didn't have chimneys. Thus, it's there, despite seeming to be a stupid idea for rain and heat loss. I like the gritty feel that a lot of the historical accuracy adds to some of the builds, but sometimes it can be limiting. For instance, most fruit that we know of now was unheard of in the middle ages, as that was the very beginning of some of the strains. Apples, pears, etc. were just getting started, and some fruits, except citrus, were not really available. Thus, all the apples, bananas and other fruits you see in builds are inaccurate, but add color and fun to the builds.